Cricket Code Champions Hack

1762 Registered Allowed team size: 1 - 5
1762 Registered Allowed team size: 1 - 5

Winners are announced.

Hackathon
Online
starts on:
Nov 01, 2023, 12:30 PM ()
ends on:
Nov 19, 2023, 06:29 PM ()

Winners

Overview

Cricket Code Champions Hack is a hackathon that merges the thrills of the ICC Cricket World Cup with cutting-edge technology and creative innovation.

This hackathon invites tech enthusiasts, developers, and cricket aficionados to collaborate on groundbreaking solutions inspired by the world of cricket. Join this hackathon to bowl over the boundaries of convention and score with your ingenious ideas as you embark on a journey that bridges cricket's spirit with tech's prowess.

Hackathon Timeline

Themes

Player performance prediction for World Cup matches

Develop a predictive algorithm that forecasts a player's performance accurately in cricket World Cup matches.

Overview

This theme focuses on developing an algorithm to predict the performance of cricket players in World Cup matches. It aims at considering a wide range of factors including historical statistics, recent form, pitch conditions, opposition strength, and even psychological readiness to provide data-driven predictions.

The goal is to enhance the decision-making process for fans and team strategists. The model that you build should be able to predict a player's performance across various formats of the game, such as T20, Test, and One Day matches.

Tech stack

  • Open to all

Tasks

Create a dynamic and adaptable machine learning model that considers the rapid changes in cricket matches, accounting for variables including, but not limited to, the following:

  • Changing weather conditions
  • Form fluctuations
  • Pitch variations

Ensuring real-time updates and transparency in prediction factors is crucial.

Resources

Cricket for the visually impaired

Develop innovative solutions to make cricket matches more accessible to the visually impaired.

Overview

This problem statement is dedicated to making cricket matches more accessible to visually impaired individuals. It involves the creation of innovative solutions to facilitate this.These solutions aim at providing a comprehensive and engaging experience of cricket matches, thus ensuring that visually impaired individuals can follow the game with ease.

Solutions should include real-time audio commentary that includes vivid descriptions of the game, haptic feedback devices that convey key moments and match developments, and mobile applications with accessible user interfaces and voice-activated features to provide match updates and statistics in a relevant, consumable format.

Tech stack

  • Open to all

Tasks

Create a solution that is not only user-friendly but also reliable and cost-effective. This involves capturing the intricate details of the game and conveying them in a manner that is comprehensible to individuals with visual impairments.

Resources

Cricket fan travel planning for world cup events

Develop an online platform or mobile application that assists cricket fans in planning their travel for World Cup events.

Overview

The problem statement revolves around building an online platform or mobile application that simplifies the travel planning process for cricket fans attending World Cup events.

The platform should be an all-in-one solution and offer a comprehensive travel package, including match schedules, ticket booking options, accommodation suggestions (from budget to luxury, based on proximity to the stadium, etc.), local transportation details, and even tourist attraction recommendations. The goal is to facilitate a seamless and enjoyable travel experience for cricket enthusiasts.

Tech stack

  • Open to all

Tasks

  • Create a one-stop platform that seamlessly integrates data from various sources, offering real-time updates.
  • Ensuring the security and efficiency of financial transactions, especially during ticket sales.
  • Provide personalized travel suggestions based on fan preferences and budget constraints to add another layer of complexity.

Resources

Cricket language translation

Develop translation tools or applications that enable cricket content to reach a global audience by providing real-time translation of commentary, articles, and match statistics.

Overview

This problem statement aims at developing tools and applications for translating cricket content into multiple languages to expand its global reach. The challenge is not just limited to language translation; it should also accurately interpret cricket-specific terminology, idiomatic expressions, and contextual descriptions into multiple languages, preserving the excitement and nuances of the game. The objective is to make cricket content more accessible and engaging to a diverse global audience.

Tech stack

  • Open to all

Tasks

  • Build a translation system that goes beyond basic language conversion.
  • It needs to incorporate the unique language of cricket ensuring that the thrill and context of the game are retained in translated content.
  • This will require sophisticated AI and machine learning models that understand the sport deeply.

Resources

Open innovation

Overview

This theme revolves around open innovation in the cricket ecosystem by inviting individuals, startups, and organizations to propose groundbreaking ideas that enhance the sport of cricket.

Innovations could cover areas like player performance analytics, fan engagement experiences, sustainability initiatives in cricket stadiums, advancements in cricket equipment technology, or any other aspect that contributes to the evolution of the sport.

Tech stack

  • Open to all

Tasks

  • The challenge lies in identifying and supporting innovations that can redefine the way cricket is played, watched, and experienced while preserving the core values and traditions of the game.
  • Participants are encouraged to present ideas that are not only visionary but also practical and feasible for implementation in the cricketing world.

Prizes

Main Prizes
1st Prize
INR 25000
2nd Prize
INR 15000
3rd Prize
INR 10000

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